The bards tale review7/31/2023 ![]() Your party makes its way through Skara Brae and to beautiful worlds beyond. While this constraint may protect players from irreparably screwing up characters, it feels more like linear progression than meaningful choice. ![]() Skill trees are tiered, so your character needs to put many skill points into lesser skills to unlock higher tiers, which keeps them from becoming too powerful too early. This streamlining feels needlessly restrictive, and it trickles down into character development. You don’t have the flexibility to take more more than the necessities, like a classic fighter/caster mix with a hefty frontline and magical barrage backline. Though you can technically experiment with group composition, you need to ensure you have a healthy mix of interrupts, damage, and resource generation. Each character can only bring a handful of abilities into battle, and selecting your loadout is not interesting because your options are limited if you want a successful crew. The systems behind combat are less compelling. Between grid positioning, channeling, and various ways to make the most of each resource, combat is a joy and handled with finesse. ![]() Fights allow plenty of freedom in terms of difficulty you can take on fights far above your level and the victories and the rewards are satisfying. ![]() Considering your positioning and ability use each turn is great, giving battles high stakes as you interrupt enemy spellcasters or move out of the way of massive axe blows. Your team has a pool of opportunity points to use each turn, with free spellcasting on top if you have the mana. Combat shines in The Bard’s Tale IV, with position-based encounters that present new opportunities and combos. ![]()
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